(BTW, when you have Enable in Only Frame 0 turned off, enabling Highlight Frame 0 can help you keep track of where you are.)Īnother trick is to use Onion Skinning. That said, I don't recommend leaving this feature off all the time because it becomes too easy to mess up a drawing if you really meant to draw in only the setup frame. This is useful during rigging and animation, and can be especially useful when setting up Smart Bone Actions because Actions have a different timeline from the Mainline. You can draw on any frame if you disable the Only Frame 0 option, and you can copy the keys for that frame to any other frame (it might help to use Freeze Points before copying if you have keyframes for that layer elsewhere on the timeline.) I sometimes do that to sketch a visual/positional reference for the current frame, but I'll also typically copy it to frame 0 to make sure it's available to all frames, including Actions. Sorry, I'm not sure I understand the question. Rafael wrote:Waaaaiiiiit a minute, but if I wanted to use the other draw tools to do the splash I have to draw the splash on frame 0 without being able to reference the position of the character? That said, if the Moho devs ever get the FBF workflow up to snuff, I'd use it.a lot. It's not out yet but the concept video looks good, and the program is supposed to go into public beta later this year. I'm also keeping an eye on Animation Paper. At home, I've been using TV Paint 11 and experimenting with CACAni. At work, we have Adobe Animate CC and TB Harmony for that stuff. In the meantime, I've been using other programs to create FBF elements and merging that in Moho or AE projects. I trust the devs to keep improving Moho in the future but I have no knowledge about what's actually planned for Moho 13.) I'm sure the devs are working hard to improve Moho's freehand drawing and the FBF workflow but I wouldn't expect to see that until the next major release. And then there's the auto-zoom problem we've been discussing. To me, the Freehand Pen behavior is unpredictable and requires too much editing after drawing each line. I occasionally use Moho's FBF for FX elements but not so much for detailed subjects like characters. ![]() The freehand drawing and FBF tools was improved a lot for Moho 12 but, IMO, it is still a weakness in an otherwise excellent program. Can someone from the Development team explain it more clearly ? A video tutorial on using the JSON export would be helpful, including examples of how to name the folders and files, replacing the default settings in the brackets. I don't fully understand the explanation given in the inline Help pop-ups as shown in the screen grabs below. However, I'm not very clear on how to set the folder name patter and file name pattern. From the way you describe your work process I would imaging your drawing numbers and charts are visible on the drawings, so the correct order of the drawings will be clear to whoever is pegging up the drawings, right ?) ![]() It is intended to be used for exporting TVPaint layers to AfterEffects, but I believe it it will work for your purpose (just ignore the json file and use the folders of exported images - print them and peg 'em up. However, if you use the new JSON export mode in Export To > Clip Layer Structure > JSON (.json + images) the resulting image files will be ONLY THE HEADS, so for example if you had a scene with 30 extremes, with some of the drawings exposed on the Timeline on 4's, some on 6's, some on 2's, you will only get the 30 heads, not the other frames between them. This is the way I would usually do it, if I only needed to export a single image of the extremes. Duplicate the layer, select all frames, hit "erase 1 exposure" repeatedly until you only have instances left.
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